AoeStats
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Arena

503823465Analyzed
4v4 RM · 1mo ago on Sep 2, 2026· 53m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Franks · Spain
1515
+8
🇭🇰 Ethiopians · Hong Kong SAR China
1481
+9
🇪🇸 Turks · Spain
1294
+17
🇹🇷 Malay · Türkiye
1162
+23
🇳🇱 Persians · Netherlands
1355
-16
🇦🇺 Malay · Australia
1335
-15
🇨🇳 Vietnamese · China
1318
-14
🇻🇳 Slavs · Vietnam
1294
-13
Player eAPM Actions Feudal Castle Imperial Opening
54 2,856 10:33 15:06 31:45 ⛏ Fast Castle
46 2,448 10:04 14:09 28:25 ⛏ Fast Castle
45 2,387 11:15 15:19 30:53 ⛏ Fast Castle
45 2,375 10:39 15:08 27:29 ⛏ Fast Castle
45 2,402 11:55 16:14 39:07 ⛏ Fast Castle
43 2,298 11:27 15:15 27:11 ⛏ Fast Castle
30 1,576 10:24 13:45 31:23 ⛏ Fast Castle
25 1,304 10:20 15:22 32:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
51,570 19,105 28,240 950 99,865 107,158
50,240 16,065 27,310 3,275 96,890 101,635
43,395 33,425 13,315 1,810 91,945 97,915
39,810 30,595 19,535 1,800 91,740 110,941
25,720 28,095 10,875 4,375 69,065 71,247
20,940 27,900 11,320 5,150 65,310 79,321
28,645 11,765 17,995 6,185 64,590 68,445
11,640 10,185 4,585 1,165 27,575 31,106
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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