AoeStats
← HAKUNA MATATA

Arabia

503818078Analyzed
4v4 RM · 1mo ago on Sep 2, 2026· 35m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Byzantines · China
1502
+8
🇦🇺 Magyars · Australia
1372
+14
🇱🇹 Britons · Lithuania
1273
+18
🇨🇳 Inca · China
1270
+18
🇭🇰 Ethiopians · Hong Kong SAR China
1503
-22
🇹🇼 Bohemians · Taiwan
1335
-15
🇯🇵 Magyars · Japan
1283
-13
🇹🇷 Franks · Türkiye
1170
-8
Player eAPM Actions Feudal Castle Imperial Opening
65 2,323 9:16 23:22 — ⚔ Archer Rush
64 2,283 9:00 21:18 35:08 ⚔ Archer Rush
44 1,568 8:44 22:30 — ⚔ Archer Rush
41 1,480 10:05 24:38 — ⚔ Scout Rush
41 1,460 8:42 21:02 — ⚔ Scout Rush
38 1,367 9:46 21:57 — ⚔ Scout Rush
37 1,326 10:08 25:10 — ⚔ Archer Rush
28 991 9:26 23:34 31:48 ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
20,420 5,284 8,325 200 34,229 36,515
15,205 8,219 4,500 210 28,134 29,596
10,575 9,940 6,060 850 27,425 28,760
10,520 8,607 5,535 300 24,962 27,287
12,685 5,380 5,200 850 24,115 25,894
7,175 8,968 5,235 325 21,703 23,360
6,275 7,241 5,245 200 18,961 19,823
5,225 5,830 2,360 100 13,515 13,844
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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