AoeStats
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Highland

506680811Analyzed
4v4 RM · 17d ago on Sep 14, 2026· 19m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Huns · United States
1228
+14
🇨🇱 Franks · Chile
1212
+15
🇩🇪 Britons · Germany
1105
+19
🇩🇪 Poles · Germany
1050
+21
🇧🇪 Byzantines · Belgium
1220
-19
🇩🇰 Bohemians · Denmark
1159
-17
🇹🇷 Khmer · Türkiye
1159
-17
🇺🇦 Tatars · Ukraine
1157
-16
Player eAPM Actions Feudal Castle Imperial Opening
46 888 10:16 — — ⚔ Archer Rush
38 724 9:55 — — ⚔ Scout Rush
35 676 10:47 15:28 — ⛏ Fast Castle
34 660 10:50 — — ⚔ Scout Rush
31 596 12:23 17:12 — ⛏ Fast Castle
27 518 10:41 18:59 — ⛏ Fish Boom FC
16 309 10:52 14:59 — ⛏ Fast Castle
12 236 11:39 16:14 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,675 2,857 590 200 8,322 8,230
3,105 2,954 1,360 125 7,544 7,594
3,300 3,320 330 30 6,980 8,202
4,145 2,569 50 35 6,799 7,860
3,475 2,768 200 100 6,543 6,528
4,030 1,760 200 240 6,230 6,730
3,175 2,927 50 0 6,152 6,947
3,125 2,202 250 100 5,677 6,104
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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