AoeStats
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Arabia

507383344Analyzed
1v1 RM · 15d ago on Sep 18, 2026· 55m 45s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Italians · Uruguay
2070
+20
🇦🇷 Saracens · Argentina
2169
-20
Player eAPM Actions Feudal Castle Imperial Opening
91 5,047 8:49 20:45 38:34 ⚔ Skirmisher Rush
66 3,662 8:26 25:14 38:08 ⚔ Skirms into Archers

Resources

Player Food Wood Gold Stone Spent Collected
29,960 26,157 6,410 2,800 65,327 68,589
16,205 18,831 14,975 3,630 53,641 57,697
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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