AoeStats
← WannaS

African Clearing

510979446Analyzed
4v4 RM · 8h ago on Oct 3, 2026· 59m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Khmer · India
1406
+14
🇨🇭 Dravidians · Switzerland
1398
+15
🇨🇿 Mongols · Czechia
1383
+15
🇺🇸 Vietnamese · United States
1369
+16
🇨🇳 Huns · China
1397
-17
🇹🇷 Mongols · Türkiye
1364
-15
🇹🇷 Huns · Türkiye
1350
-14
🇨🇳 Hindustanis · China
1350
-14
Player eAPM Actions Feudal Castle Imperial Opening
48 2,850 13:10 17:19 37:30 ⛏ Fast Castle
46 2,776 13:03 17:13 35:44 ⛏ Fast Castle
44 2,611 13:05 17:24 39:27 ⛏ Fish Boom FC
43 2,564 12:45 17:10 39:55 ⛏ Fast Castle
37 2,190 14:49 19:31 45:22 ⛏ Fast Castle
26 1,578 13:47 18:46 45:11 ⛏ Fast Castle
25 1,504 14:44 18:23 35:51 ⛏ Fast Castle
21 1,260 11:11 22:23 41:39 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
35,160 26,528 20,095 3,765 85,548 96,585
24,835 22,948 15,780 6,310 69,873 80,703
41,225 12,122 11,400 1,275 66,022 69,536
29,135 11,947 14,530 2,560 58,172 62,372
23,355 22,470 8,265 3,400 57,490 61,545
24,470 17,180 13,435 1,800 56,885 62,001
15,125 22,514 13,165 3,850 54,654 61,963
18,060 13,949 6,390 3,075 41,474 46,250
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.