AoeStats
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Black Forest

510974265Analyzed
4v4 RM · 8h ago on Oct 3, 2026· 8m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇾 Portuguese · Belarus
1577
+10
🇬🇪 Slavs · Georgia
1513
+13
🇹🇷 Goths · Türkiye
1360
+19
🇹🇷 Persians · Türkiye
1346
+19
🇩🇪 Mongols · Germany
1542
-19
🇨🇳 Cumans · China
1419
-15
🇩🇪 Bohemians · Germany
1419
-15
🇦🇷 Spanish · Argentina
1351
-12
Player eAPM Actions Feudal Castle Imperial Opening
51 428 — — —
48 396 — — —
47 390 — — —
38 317 — — —
35 289 — — —
27 224 — — —
26 217 — — —
26 216 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,500 430 50 0 1,980 2,388
1,350 580 0 0 1,930 2,159
1,400 305 50 0 1,755 2,042
1,500 250 0 0 1,750 2,310
950 350 0 0 1,300 1,691
900 340 0 0 1,240 1,373
800 337 50 0 1,187 1,386
850 204 0 0 1,054 1,432
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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