AoeStats
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Arena

510125689Analyzed
3v3 RM · 4d ago on Sep 29, 2026· 52m 1s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
812
+14
🇲🇽 Sicilians · Mexico
793
+15
🇨🇴 Britons · Colombia
750
+17
🇪🇸 Huns · Spain
797
-16
🇪🇸 Vietnamese · Spain
780
-16
🇬🇧 Lithuanians · United Kingdom
748
-14
Player eAPM Actions Feudal Castle Imperial Opening
31 1,602 11:15 16:48 30:43 ⛏ Fast Castle
18 927 11:26 17:39 41:20 ⚔ FC into Archers
17 884 12:16 16:44 — ⛏ Fast Castle
14 728 11:10 20:17 35:36 ⛏ Fast Castle
13 688 15:24 21:27 46:09 ⛏ Fast Castle
3 171 — — —

Resources

Player Food Wood Gold Stone Spent Collected
26,510 15,890 19,385 2,900 64,685 79,999
18,045 23,340 5,255 2,300 48,940 54,074
22,245 14,410 7,480 1,675 45,810 48,797
17,340 13,955 7,235 6,625 45,155 47,471
13,390 12,243 5,835 975 32,443 43,746
750 275 0 0 1,025 1,480
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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