AoeStats
← 断天泪

Nomad

509903659Analyzed
3v3 RM · 5d ago on Sep 28, 2026· 41m 30s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Vikings · Germany
762
+19
🇨🇴 Huns · Colombia
757
+19
🇪🇪 Japanese · Estonia
700
+23
🇨🇳 Vietnamese · China
870
-22
🇨🇳 Britons · China
830
-20
🇩🇪 Persians · Germany
797
-19
Player eAPM Actions Feudal Castle Imperial Opening
26 1,065 16:25 21:40 — ⛏ Fish Boom FC
20 834 16:44 21:44 38:07 ⛏ Fish Boom FC
19 770 17:06 29:34 38:56 ⚔ Fish Boom into Scouts
19 783 13:44 19:39 — ⛏ Fast Castle
12 490 16:08 24:44 —
8 352 21:48 37:20 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
13,720 17,328 3,950 2,495 37,493 38,565
10,000 11,364 8,040 3,805 33,209 34,850
11,530 9,716 5,350 2,595 29,191 29,904
7,090 5,614 1,290 1,600 15,594 17,953
6,905 6,345 510 950 14,710 16,441
5,595 4,974 375 500 11,444 13,869
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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