AoeStats
← 断天泪

Arena

507507477Analyzed
2v2 RM · 15d ago on Sep 18, 2026· 28m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Britons · Russia
933
+12
🇧🇷 Mongols · Brazil
891
+14
🇨🇳 Khmer · China
856
-13
🇨🇳 Huns · China
844
-13
Player eAPM Actions Feudal Castle Imperial Opening
27 766 10:14 17:22 — ⛏ Fast Castle
26 740 13:28 17:32 — ⛏ Fast Castle
15 434 12:22 18:53 — ⛏ Fast Castle
10 276 12:27 25:13 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,025 4,925 1,485 950 13,385 14,888
6,050 3,890 520 1,025 11,485 13,425
5,950 3,195 715 1,500 11,360 11,685
4,810 2,720 1,175 200 8,905 9,740
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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