AoeStats
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Arena

506174198Analyzed
2v2 RM · 21d ago on Sep 12, 2026· 49m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Mongols · Brazil
945
+13
🇧🇷 Poles · Brazil
909
+14
🇨🇳 Mongols · China
889
-14
🇧🇷 Spanish · Brazil
871
-13
Player eAPM Actions Feudal Castle Imperial Opening
37 1,819 9:29 19:44 33:39 ⛏ Fast Castle
25 1,250 10:24 16:49 31:02 ⛏ Fast Castle
16 790 10:17 16:35 38:11 ⛏ Fast Castle
16 811 12:06 17:59 34:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,275 14,075 24,540 2,150 69,040 78,778
28,740 18,485 15,200 2,915 65,340 68,743
22,145 21,705 14,400 3,650 61,900 70,374
17,555 13,525 6,170 2,250 39,500 42,942
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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