AoeStats
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Oasis

507335387Analyzed
2v2 RM · 14d ago on Sep 17, 2026· 46m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Japanese · Netherlands
1119
+14
🇳🇱 Celts · Netherlands
1113
+14
🇺🇸 Japanese · United States
1074
-14
🇺🇸 Spanish · United States
1072
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 1,724 9:55 23:59 — ⚔ Scout Rush
35 1,601 10:00 21:05 43:19 ⚔ Archer Rush
34 1,548 10:36 21:07 36:05 ⚔ M@A Rush
26 1,214 10:17 24:34 44:41 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
20,615 15,525 7,350 2,295 45,785 49,635
15,060 14,275 5,360 2,750 37,445 38,842
10,135 12,066 10,025 850 33,076 35,925
10,030 7,860 4,055 1,240 23,185 25,826
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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