AoeStats
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Oasis

507326925Analyzed
2v2 RM · 14d ago on Sep 17, 2026· 45m 34s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Ethiopians · Switzerland
1324
+9
🇦🇷 Saracens · Argentina
967
+21
🇳🇱 Poles · Netherlands
1134
-15
🇳🇱 Celts · Netherlands
1128
-15
Player eAPM Actions Feudal Castle Imperial Opening
57 2,610 9:47 23:02 40:45 ⚔ Archer Rush
27 1,237 10:14 — — ⚔ Scout Rush
27 1,218 9:55 22:05 41:10 ⚔ M@A Rush
25 1,141 9:47 21:14 41:34

Resources

Player Food Wood Gold Stone Spent Collected
13,750 15,396 10,165 1,000 40,311 44,092
12,730 10,945 4,820 1,625 30,120 33,536
11,910 7,685 5,070 1,515 26,180 27,428
10,370 5,985 200 280 16,835 17,637
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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