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Lombardia

507122134Analyzed
3v3 RM · 15d ago on Sep 16, 2026· 41m 35s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Berbers · France
1132
+29
🇩🇪 Cumans · Germany
1090
+16
🇩🇪 Georgians · Germany
1062
+17
🇳🇱 Poles · Netherlands
1152
-18
🇳🇱 Celts · Netherlands
1146
-18
🇳🇱 Sicilians · Netherlands
995
-12
Player eAPM Actions Feudal Castle Imperial Opening
29 1,187 10:11 22:57 — ⚔ Scout Rush
22 895 9:49 20:22 — ⚔ Scout Rush
22 918 10:19 22:49 32:31 ⚔ Scouts FC
21 885 10:43 22:19 38:44 ⚔ M@A Rush
21 891 11:28 16:18 39:11 ⛏ Fast Castle
14 597 11:18 28:48 —

Resources

Player Food Wood Gold Stone Spent Collected
21,990 13,502 11,595 1,500 48,587 51,756
14,040 11,391 5,015 850 31,296 32,603
18,420 8,635 1,820 1,745 30,620 36,289
11,710 9,545 5,220 1,530 28,005 29,683
12,890 7,890 6,065 1,010 27,855 31,752
10,955 7,168 1,335 2,580 22,038 25,700
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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