AoeStats
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Arena

507109808Analyzed
3v3 RM · 15d ago on Sep 16, 2026· 68m 9s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Franks · Germany
1140
+15
🇪🇸 Persians · Spain
1128
+15
🇹🇷 Vikings · Türkiye
1105
+16
🇳🇱 Hindustanis · Netherlands
1169
-17
🇳🇱 Celts · Netherlands
1164
-18
🇳🇱 Khmer · Netherlands
1006
-11
Player eAPM Actions Feudal Castle Imperial Opening
35 2,355 10:27 14:58 29:32 ⛏ Fast Castle
29 1,963 10:16 14:12 32:06 ⛏ Fast Castle
28 1,928 10:59 15:22 32:26 ⛏ Fast Castle
26 1,755 11:08 18:26 29:24 ⛏ Fast Castle
20 1,383 12:15 16:32 34:21 ⛏ Fast Castle
16 1,059 11:32 17:52 44:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
58,700 34,595 31,660 5,075 130,030 142,079
51,175 46,153 17,305 6,780 121,413 137,046
59,235 20,745 20,110 4,400 104,490 112,964
45,940 35,300 16,185 3,580 101,005 120,416
34,985 21,025 16,170 2,330 74,510 78,314
29,845 21,205 10,915 1,990 63,955 68,454
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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