AoeStats
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Black Forest

507108157Analyzed
3v3 RM · 15d ago on Sep 16, 2026· 7m 22s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Hindustanis · Netherlands
1158
+11
🇳🇱 Celts · Netherlands
1152
+12
🇳🇱 Khmer · Netherlands
988
+18
🇨🇳 Khmer · China
1072
-15
🇹🇷 Byzantines · Türkiye
1063
-14
🇰🇿 Armenians · Kazakhstan
1012
-22
Player eAPM Actions Feudal Castle Imperial Opening
39 290 — — —
29 217 — — —
28 206 — — —
21 153 — — —
20 144 — — —
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
920 262 50 0 1,232 1,130
850 309 50 0 1,209 1,130
850 324 0 0 1,174 1,408
800 292 50 0 1,142 1,267
700 296 50 5 1,051 1,193
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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