AoeStats
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African Clearing

510614812Analyzed
4v4 RM · 20h ago on Oct 1, 2026· 49m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Slavs · Norway
1687
+11
🇳🇴 Huns · Norway
1662
+12
🇳🇴 Maya · Norway
1656
+12
🇳🇴 Malians · Norway
1655
+12
🇬🇧 Turks · United Kingdom
1599
-14
🇲🇽 Poles · Mexico
1584
-12
🇧🇷 Koreans · Brazil
1559
-11
🇧🇷 Cumans · Brazil
1516
-10
Player eAPM Actions Feudal Castle Imperial Opening
58 2,870 12:46 16:51 40:47 ⛏ Fast Castle
54 2,655 12:11 27:27 42:32 ⚔ Scout Rush
44 2,165 12:16 28:11 — ⚔ Tower Rush
42 2,096 11:23 21:22 39:17 ⚔ Scout Rush
40 1,955 12:02 16:04 39:15 ⛏ Fast Castle
37 1,837 14:27 18:04 35:47 ⛏ Fish Boom FC
34 1,672 12:26 22:50 — ⚔ Scout Rush
28 1,366 13:05 38:20 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
25,770 17,028 13,830 3,690 60,318 66,912
21,805 25,689 8,870 3,685 60,049 64,361
14,325 26,935 8,710 3,700 53,670 58,296
24,325 9,851 11,995 5,090 51,261 53,727
24,315 10,288 6,610 1,600 42,813 46,810
14,470 16,163 3,055 1,200 34,888 36,884
13,630 6,820 1,475 3,250 25,175 26,222
7,355 6,744 350 950 15,399 15,575
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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