AoeStats
← [Nors] ImSimon

Arena

510607027Analyzed
4v4 RM · 7h ago on Oct 1, 2026· 54m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Burmese · Norway
1669
+18
1643
+19
🇳🇴 Dravidians · Norway
1637
+19
🇳🇴 Japanese · Norway
1636
+19
🇮🇹 Malay · Italy
1765
-21
🇮🇹 Spanish · Italy
1723
-19
🇺🇸 Georgians · United States
1687
-18
🇮🇹 Franks · Italy
1665
-17
Player eAPM Actions Feudal Castle Imperial Opening
67 3,651 10:44 14:44 34:33 ⛏ Fast Castle
64 3,501 10:44 14:23 31:12 ⚔ FC into Archers
61 3,313 11:13 15:22 27:47 ⛏ Fast Castle
59 3,208 8:46 21:09 38:27 ⛏ Fast Castle
41 2,244 10:50 14:34 28:23 ⛏ Fast Castle
38 2,091 10:45 13:53 25:37 ⛏ Fast Castle
38 2,058 7:26 24:04 36:00 ⚔ Towers into Archers
38 2,078 10:24 14:18 29:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,445 27,650 25,565 3,025 95,685 105,660
42,625 29,600 16,270 1,705 90,200 92,835
27,775 41,698 13,910 4,450 87,833 96,105
32,570 32,885 10,500 8,025 83,980 95,086
27,145 26,033 20,730 3,505 77,413 92,840
35,405 15,790 21,295 2,200 74,690 76,348
25,360 26,487 15,745 5,005 72,597 82,609
28,250 32,465 8,160 3,280 72,155 74,496
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.