AoeStats
← [Nors] ImSimon

Arena

510600248Analyzed
3v3 RM · 15h ago on Oct 1, 2026· 45m 52s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Turks · Czechia
1826
+9
🇨🇿 Koreans · Czechia
1699
+14
🇨🇿 Celts · Czechia
1648
+17
🇳🇴 Aztecs · Norway
1683
-14
🇳🇴 Malians · Norway
1656
-13
🇳🇴 Huns · Norway
1650
-13
Player eAPM Actions Feudal Castle Imperial Opening
62 2,856 10:22 14:28 28:35 ⛏ Fast Castle
54 2,479 10:30 14:09 28:10 ⛏ Fast Castle
52 2,372 11:13 15:25 28:40 ⛏ Fast Castle
47 2,155 10:30 14:04 29:18 ⛏ Fast Castle
38 1,725 11:00 14:28 26:24 ⛏ Fast Castle
34 1,557 10:17 14:10 29:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,665 25,205 15,505 2,930 71,305 80,499
23,570 32,710 7,900 3,200 67,380 73,497
21,885 20,645 14,235 1,610 58,375 64,846
27,445 15,625 13,595 1,550 58,215 58,598
26,230 22,605 8,325 950 58,110 68,270
14,500 18,725 8,405 2,005 43,635 46,803
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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