AoeStats
← [Nors] ImSimon

Black Forest

510397401Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 68m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Bohemians · China
1686
+16
🇵🇪 Koreans · Peru
1561
+21
🇹🇷 Burgundians · Türkiye
1505
+23
🇩🇪 Khmer · Germany
1483
+25
🇳🇴 Chinese · Norway
1689
-22
🇳🇴 Shu · Norway
1687
-22
🇳🇴 Burmese · Norway
1671
-21
🇳🇴 Portuguese · Norway
1656
-20
Player eAPM Actions Feudal Castle Imperial Opening
59 4,071 17:12 22:00 35:00 ⛏ Fish Boom FC
58 4,013 11:09 14:49 30:08 ⛏ Fish Boom FC
54 3,721 12:16 22:00 28:53 ⛏ Fish Boom FC
51 3,515 16:01 21:29 34:11 ⛏ Fast Castle
44 3,007 9:17 24:37 31:49 ⛏ Fish Boom
40 2,781 10:00 13:52 30:45 ⛏ Fast Castle
38 2,612 11:41 15:52 29:08 ⛏ Fish Boom FC
35 2,433 12:26 17:49 28:07 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
42,450 60,066 29,410 2,750 134,676 145,278
52,945 41,670 31,295 3,555 129,465 143,266
28,860 59,705 33,275 1,580 123,420 145,063
19,220 46,772 46,335 1,170 113,497 139,155
54,835 33,216 17,950 4,690 110,691 121,198
35,835 48,485 20,480 4,715 109,515 117,864
51,540 31,130 16,650 4,235 103,555 128,356
31,725 47,808 7,940 3,095 90,568 94,767
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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