AoeStats
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Arena

510624143Analyzed
2v2 RM · 1d ago on Oct 1, 2026· 46m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Malay · Argentina
978
+12
🇦🇷 Malians · Argentina
858
+18
🇹🇷 Byzantines · Türkiye
899
-15
🇹🇷 Inca · Türkiye
886
-15
Player eAPM Actions Feudal Castle Imperial Opening
46 2,139 8:27 16:39 37:26 ⛏ Fast Castle
23 1,068 10:48 20:06 —
18 843 11:11 20:18 39:26 ⚔ FC into Archers
12 552 11:05 20:00 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,115 17,550 14,345 1,500 64,510 70,655
13,115 15,965 11,910 4,850 45,840 51,292
18,005 12,170 6,710 1,400 38,285 42,053
13,155 8,875 4,140 1,400 27,570 28,111
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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