AoeStats
← [Tunjos]Lord_Antic

Arabia

510183121Analyzed
1v1 RM · 1d ago on Sep 29, 2026· 41m 26s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Teutons · Brazil
1289
+16
🇨🇴 Spanish · Colombia
1284
-16

Win probability

[Tunjos]Lord_Antic's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.
Compared against 647,336 analysed 1v1 players on Arabia.
[Tunjos]Lord_Antic C
Feudal Age 9:26 vs 9:49
top 35%
Castle Age 39:49 vs 21:49
btm 0%
Imperial Age — vs 38:59
btm 0%
eAPM 27 vs 38
btm 25%
First military 30:27 vs 10:33
btm 0%
▼ Slow Castle Age at 39:49 — slower than 100% of analysed players on Arabia
▼ Low eAPM (27) — busier hands win idle time back
▼ First military only at 30:27 (Scout Cavalry) — later than 100% of analysed players on Arabia
▼ Town centers idle 39:22 of the first 39:49 — keep villagers queued
[RZ] Icaro D
Feudal Age 19:32 vs 9:49
btm 0%
Castle Age 29:06 vs 21:49
btm 3%
Imperial Age — vs 38:59
btm 0%
eAPM 47 vs 38
top 33%
First military 29:40 vs 10:33
btm 0%
▼ Slow Feudal Age at 19:32 — slower than 100% of analysed players on Arabia
▼ Slow Castle Age at 29:06 — slower than 97% of analysed players on Arabia
▼ First military only at 29:40 (Knight) — later than 100% of analysed players on Arabia
▼ Town centers idle 12:48 of the first 29:05 — keep villagers queued
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