AoeStats
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Arena

510678312Analyzed
4v4 RM · 2d ago on Oct 2, 2026· 47m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Hindustanis · Canada
1017
+14
🇨🇳 Aztecs · China
914
+18
🇨🇦 Mongols · Canada
871
+47
🇨🇳 Franks · China
871
+47
🇨🇴 Portuguese · Colombia
972
-18
🇨🇴 Bohemians · Colombia
966
-18
🇺🇸 Franks · United States
948
-17
🇨🇴 Persians · Colombia
934
-17
Player eAPM Actions Feudal Castle Imperial Opening
36 1,716 11:14 20:05 35:55 ⛏ Fast Castle
26 1,250 9:58 15:44 32:43 ⛏ Fast Castle
26 1,214 10:40 14:32 27:24 ⛏ Fast Castle
21 1,000 10:56 14:37 29:49 ⛏ Fast Castle
16 780 10:35 18:31 34:41 ⛏ Fast Castle
12 570 11:15 16:26 30:50 ⛏ Fast Castle
11 523 10:12 17:24 — ⛏ Fast Castle
4 173 9:42 14:19 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,070 21,125 13,395 4,760 60,350 72,293
25,095 14,970 12,855 950 53,870 74,133
20,255 16,775 7,565 2,270 46,865 48,087
19,135 17,795 6,950 2,250 46,130 61,591
19,955 15,308 5,450 3,550 44,263 62,483
20,925 11,525 8,045 2,150 42,645 51,911
5,945 3,745 400 850 10,940 12,234
3,050 2,020 200 650 5,920 7,257
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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