AoeStats
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Arena

509830678Analyzed
3v3 RM · 6d ago on Sep 28, 2026· 37m 44s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Mongols · Colombia
907
+14
🇦🇿 Persians · Azerbaijan
876
+15
🇳🇿 Japanese · New Zealand
868
+15
🇨🇳 Dravidians · China
1075
-23
🇨🇳 Gurjaras · China
795
-12
🇨🇳 Byzantines · China
694
-9
Player eAPM Actions Feudal Castle Imperial Opening
55 2,093 11:20 14:56 28:06 ⛏ Fast Castle
38 1,423 11:15 14:56 29:27 ⛏ Fast Castle
28 1,068 10:12 16:44 29:18 ⛏ Fast Castle
21 799 11:05 15:47 36:53 ⛏ Fast Castle
20 743 11:47 15:50 31:44 ⛏ Fast Castle
18 672 12:35 17:59 32:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,620 18,635 14,185 2,500 61,940 65,202
18,865 14,990 10,000 1,050 44,905 49,609
18,860 14,630 4,620 1,700 39,810 55,426
12,885 13,920 7,160 880 34,845 40,324
13,005 9,125 3,895 1,500 27,525 31,922
10,965 6,760 2,410 860 20,995 29,520
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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