AoeStats
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Oasis

508342630Analyzed
2v2 RM · 10d ago on Sep 22, 2026· 27m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Bulgarians · Mexico
1222
+15
🇦🇷 Spanish · Argentina
1214
+15
🇦🇷 Celts · Argentina
1194
-15
🇦🇷 Khmer · Argentina
1193
-15
Player eAPM Actions Feudal Castle Imperial Opening
49 1,374 11:46 23:02 — ⚔ M@A into Towers
41 1,150 10:21 27:11 — ⚔ Archers into Skirms
25 704 11:17 17:10 — ⛏ Fast Castle
23 641 10:11 23:56 — ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
6,760 3,545 1,870 100 12,275 12,868
5,635 5,202 670 0 11,507 12,561
6,180 2,645 1,375 775 10,975 12,509
6,300 3,074 1,210 350 10,934 14,357
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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