AoeStats
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Arabia

507600792Analyzed
2v2 RM · 12d ago on Sep 19, 2026· 54m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Celts · Argentina
1176
+18
🇦🇷 Magyars · Argentina
1175
+18
🇦🇹 Ethiopians · Austria
1248
-19
🇩🇪 Franks · Germany
1196
-17
Player eAPM Actions Feudal Castle Imperial Opening
42 2,317 9:26 22:19 39:52 ⚔ M@A Rush
42 2,329 10:06 22:03 44:10 ⚔ Scouts into Skirms
42 2,315 9:03 25:11 41:47 ⚔ Archer Rush
30 1,638 8:58 23:43 43:50 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
27,815 10,361 19,930 1,630 59,736 63,330
27,855 12,845 8,600 2,895 52,195 60,259
20,610 9,440 14,890 1,610 46,550 47,172
10,635 14,053 12,990 295 37,973 43,434
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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