AoeStats
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Arabia

508732130Analyzed
3v3 RM · 7d ago on Sep 23, 2026· 65m 57s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Persians · France
1182
+7
🇧🇪 Burgundians · Belgium
1172
+8
🇧🇪 Vietnamese · Belgium
747
+23
🇦🇷 Byzantines · Argentina
969
-14
🇪🇸 Franks · Spain
964
-13
🇦🇷 Tupi · Argentina
927
-11
Player eAPM Actions Feudal Castle Imperial Opening
38 2,518 10:10 21:11 46:13 ⚔ Scout Rush
38 2,505 11:28 23:10 40:46 ⚔ Archer Rush
33 2,199 8:58 20:48 38:03 ⚔ Scout Rush
26 1,742 9:19 18:53 43:46 ⛏ Fast Castle
24 1,607 11:22 24:09 42:07
17 1,144 12:13 19:32 31:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,895 20,532 18,800 3,900 88,127 97,770
34,040 19,954 24,585 6,390 84,969 87,714
36,225 21,080 18,845 3,415 79,565 87,581
22,870 21,314 20,710 3,400 68,294 78,187
18,360 19,499 8,700 1,700 48,259 58,742
19,605 11,664 9,585 2,395 43,249 50,075
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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