AoeStats
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Black Forest

510923929Analyzed
3v3 RM · 20h ago on Oct 3, 2026· 71m 14s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
953
+10
🇺🇸 Khmer · United States
878
+13
🇺🇸 Teutons · United States
778
+40
🇺🇸 Vietnamese · United States
849
-14
🇺🇸 Byzantines · United States
820
-14
🇺🇸 Cumans · United States
790
-13
Player eAPM Actions Feudal Castle Imperial Opening
24 1,718 12:43 25:11 36:33 ⚔ Archers into Skirms
17 1,222 10:57 15:56 34:15 ⛏ Fast Castle
11 793 13:39 21:54 32:26 ⛏ Fast Castle
11 793 12:35 25:43 34:56 ⛏ Fast Castle
10 745 13:14 19:56 42:00 ⛏ Fast Castle
8 574 11:10 23:35 37:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,215 18,455 22,990 3,100 88,760 123,292
26,850 29,903 18,365 2,900 78,018 106,424
24,300 30,502 18,465 3,225 76,492 86,469
22,830 24,275 9,725 2,800 59,630 68,678
19,780 15,640 9,430 1,825 46,675 60,999
27,580 8,024 8,650 2,160 46,414 56,241
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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