AoeStats
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Arena

507204398Analyzed
3v3 RM · 17d ago on Sep 17, 2026· 43m 10s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vietnamese · United States
1001
+9
🇺🇸 Turks · United States
934
+12
🇺🇸 Celts · United States
843
+27
🇵🇪 Turks · Peru
865
-13
🇦🇷 Britons · Argentina
819
-11
🇵🇷 Bohemians · Puerto Rico
815
-11
Player eAPM Actions Feudal Castle Imperial Opening
33 1,405 11:16 24:17 39:14
20 847 12:28 28:00 34:49 ⚔ Archers into Fast Imp
19 801 12:41 29:29 — ⚔ Skirms into Archers
18 771 11:09 19:55 37:42 ⛏ Fast Castle
16 693 13:00 21:26 33:24 ⛏ Fast Castle
15 665 11:12 20:39 35:09 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
18,790 14,800 9,285 1,650 44,525 49,743
18,240 12,040 7,800 2,250 40,330 49,024
13,820 12,200 7,605 2,150 35,775 40,921
12,470 8,375 5,525 1,625 27,995 33,167
11,315 9,910 3,500 2,480 27,205 30,874
8,815 8,250 5,135 1,375 23,575 25,015
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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