AoeStats
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MegaRandom

505570795Analyzed
2v2 RM · 24d ago on Sep 10, 2026· 33m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Vietnamese · Chile
989
+15
🇲🇽 Portuguese · Mexico
875
+19
🇺🇸 Wei · United States
971
-47
🇺🇸 Tupi · United States
933
-16
Player eAPM Actions Feudal Castle Imperial Opening
20 664 11:18 17:31 — ⛏ Fast Castle
18 608 10:51 18:35 — ⛏ Fast Castle
16 552 12:51 23:15 — ⛏ Fast Castle
16 524 9:06 19:45 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,230 4,746 2,755 3,450 17,181 18,191
4,665 5,920 3,245 750 14,580 15,060
5,785 4,915 1,550 750 13,000 13,564
5,685 4,336 1,370 775 12,166 12,707
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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