AoeStats
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Arena

505561700Analyzed
2v2 RM · 24d ago on Sep 10, 2026· 35m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Britons · Brazil
923
+19
🇪🇸 Italians · Spain
922
+19
🇺🇸 Burgundians · United States
1032
-61
🇺🇸 Bohemians · United States
950
-17
Player eAPM Actions Feudal Castle Imperial Opening
26 945 11:13 18:59 — ⛏ Fast Castle
18 633 14:41 20:10 27:24 ◆ FC into Fast Imp
17 614 10:24 16:17 32:49 ⛏ Fast Castle
15 537 13:05 17:56 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,435 9,575 5,130 2,150 29,290 32,746
11,010 10,065 5,155 1,080 27,310 33,298
10,775 7,010 1,515 750 20,050 24,103
6,665 5,025 3,440 1,400 16,530 21,199
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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