AoeStats
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Arena

509031862Analyzed
1v1 RM · 7d ago on Sep 25, 2026· 84m 1s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Portuguese · China
1117
+15
🇺🇸 Italians · United States
1099
-15
Player eAPM Actions Feudal Castle Imperial Opening
26 2,153 9:46 14:03 28:03 ⛏ Fast Castle
25 2,125 13:16 17:14 21:22 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
64,235 31,555 15,425 200 111,415 116,893
28,400 32,105 29,335 12,445 102,285 114,351
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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