Four Lakes
510036925Analyzed1v1 RM
·
2d ago on Sep 29, 2026·
66m 36s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
n8gallagher's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 54,990 analysed 1v1 players on Four Lakes.
n8gallagher
D
Feudal Age
13:24
vs 10:51
btm 6%
Castle Age
21:53
vs 20:09
btm 31%
Imperial Age
54:25
vs 36:23
btm 1%
eAPM
18
vs 32
btm 16%
First military
23:05
vs 12:45
btm 4%
▼
Slow Feudal Age at 13:24 — slower than 94% of analysed players on Four Lakes
▼
Slow Imperial Age at 54:25 — slower than 99% of analysed players on Four Lakes
▼
Low eAPM (18) — busier hands win idle time back
▼
Loom after the Feudal click (22:09) — usually safest before it
▼
First military only at 23:05 (Spearman) — later than 96% of analysed players on Four Lakes
▼
Town centers idle 8:18 of the first 21:53 — keep villagers queued
breadandcrust
D
Feudal Age
12:14
vs 10:51
btm 17%
Castle Age
19:28
vs 20:09
top 42%
Imperial Age
45:05
vs 36:23
btm 8%
eAPM
19
vs 32
btm 19%
First military
20:25
vs 12:45
btm 8%
▼
Slow Feudal Age at 12:14 — slower than 83% of analysed players on Four Lakes
▼
Slow Imperial Age at 45:05 — slower than 92% of analysed players on Four Lakes
▼
Low eAPM (19) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▼
First military only at 20:25 (Knight) — later than 92% of analysed players on Four Lakes