AoeStats
← n8gallagher

Four Lakes

510036925Analyzed
1v1 RM · 2d ago on Sep 29, 2026· 66m 36s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bohemians · United States
528
+19
🇨🇦 Burmese · Canada
585
-19

Win probability

n8gallagher's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.
Compared against 54,990 analysed 1v1 players on Four Lakes.
n8gallagher D
Feudal Age 13:24 vs 10:51
btm 6%
Castle Age 21:53 vs 20:09
btm 31%
Imperial Age 54:25 vs 36:23
btm 1%
eAPM 18 vs 32
btm 16%
First military 23:05 vs 12:45
btm 4%
▼ Slow Feudal Age at 13:24 — slower than 94% of analysed players on Four Lakes
▼ Slow Imperial Age at 54:25 — slower than 99% of analysed players on Four Lakes
▼ Low eAPM (18) — busier hands win idle time back
▼ Loom after the Feudal click (22:09) — usually safest before it
▼ First military only at 23:05 (Spearman) — later than 96% of analysed players on Four Lakes
▼ Town centers idle 8:18 of the first 21:53 — keep villagers queued
breadandcrust D
Feudal Age 12:14 vs 10:51
btm 17%
Castle Age 19:28 vs 20:09
top 42%
Imperial Age 45:05 vs 36:23
btm 8%
eAPM 19 vs 32
btm 19%
First military 20:25 vs 12:45
btm 8%
▼ Slow Feudal Age at 12:14 — slower than 83% of analysed players on Four Lakes
▼ Slow Imperial Age at 45:05 — slower than 92% of analysed players on Four Lakes
▼ Low eAPM (19) — busier hands win idle time back
▼ Loom never researched — one lost villager costs more
▼ First military only at 20:25 (Knight) — later than 92% of analysed players on Four Lakes
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