AoeStats
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African Clearing

510443631Analyzed
4v4 RM · 22h ago on Oct 1, 2026· 53m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Khitans · Argentina
1273
+15
🇦🇷 Saracens · Argentina
1267
+15
🇵🇪 Lithuanians · Peru
1246
+16
🇦🇷 Teutons · Argentina
1184
+19
🇨🇱 Maya · Chile
1274
-17
🇺🇾 Mongols · Uruguay
1272
-17
🇨🇱 Lithuanians · Chile
1259
-17
🇨🇱 Byzantines · Chile
1181
-14
Player eAPM Actions Feudal Castle Imperial Opening
53 2,805 12:05 20:57 47:57 ⚔ Scout Rush
48 2,549 12:15 22:58 44:31 ⚔ Archer Rush
34 1,830 14:24 18:37 34:36 ⛏ Fish Boom FC
26 1,373 11:42 21:00 37:35 ⚔ Scout Rush
26 1,362 13:53 24:16 49:24 ⚔ Scouts into Towers
26 1,374 14:00 17:48 48:47 ⛏ Fish Boom FC
24 1,303 12:11 31:24 50:32
17 932 16:20 20:39 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,485 10,265 12,435 4,300 52,485 68,740
17,425 20,696 10,775 2,350 51,246 60,178
16,270 17,338 9,950 2,565 46,123 46,781
16,335 15,195 7,420 4,175 43,125 51,318
18,305 11,199 10,655 2,050 42,209 45,211
14,920 13,599 3,260 2,775 34,554 37,431
14,130 12,477 3,170 2,245 32,022 41,098
11,130 9,876 2,085 920 24,011 30,798
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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