AoeStats
← Robert Grigoryan

Nomad

504260070Analyzed
2v2 RM · 27d ago on Sep 4, 2026· 51m 51s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Mongols · Uruguay
905
+9
🇺🇾 Britons · Uruguay
895
+9
🇷🇺 Teutons · Russia
746
-9
🇺🇸 Japanese · United States
729
-9
Player eAPM Actions Feudal Castle Imperial Opening
27 1,415 14:42 24:05 39:07 ⛏ Fish Boom FC
24 1,262 13:39 21:53 39:57 ⛏ Fish Boom FC
21 1,092 14:13 25:52 40:07 ⛏ Fish Boom
18 954 14:15 24:06 38:23 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
25,525 14,250 13,180 1,735 54,690 63,005
14,175 22,030 14,395 2,595 53,195 54,944
19,985 17,215 11,070 2,070 50,340 55,669
14,305 22,521 5,670 1,950 44,446 49,339
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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