AoeStats
← Robert Grigoryan

Team Islands

503396995Analyzed
2v2 RM · 1mo ago on Aug 31, 2026· 45m 10s· 4 players
Game mode
Random Map
Map size
185×185
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Portuguese · Spain
878
+10
🇪🇸 Franks · Spain
665
+19
🇮🇳 Persians · India
740
-15
🇷🇺 Teutons · Russia
732
-14
Player eAPM Actions Feudal Castle Imperial Opening
29 1,322 10:25 22:12 34:03 ⛏ Fish Boom into Fire Galleys into Galleys FC
23 1,018 12:56 22:04 — ⛏ Fish Boom FC
11 519 12:22 21:45 33:43 ⚔ Fish Boom into Skirms
8 372 12:33 25:16 40:56 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
17,375 17,555 11,975 2,150 49,055 51,267
16,885 15,095 5,210 1,575 38,765 43,562
14,255 10,135 8,515 1,500 34,405 40,586
8,900 10,245 6,070 3,350 28,565 36,670
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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