AoeStats
← Robert Grigoryan

Arabia

503390921Analyzed
2v2 RM · 1mo ago on Aug 31, 2026· 50m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Franks · Switzerland
787
+13
🇨🇭 Aztecs · Switzerland
715
+16
🇷🇺 Teutons · Russia
748
-16
🇮🇹 Khmer · Italy
679
-13
Player eAPM Actions Feudal Castle Imperial Opening
23 1,167 11:49 21:30 39:19
21 1,040 10:15 14:40 31:11 ⛏ Fast Castle
13 654 12:55 20:37 37:33 ⛏ Fast Castle
10 514 10:29 21:14 40:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,850 9,780 14,770 2,900 50,300 69,596
21,590 15,245 9,165 2,225 48,225 49,430
18,435 9,553 8,095 1,525 37,608 39,636
13,695 8,095 4,420 1,885 28,095 31,878
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.