AoeStats
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Arena

506890388Analyzed
4v4 RM · 17d ago on Sep 15, 2026· 43m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Chinese · Türkiye
1079
+15
🇪🇪 Hindustanis · Estonia
1068
+16
🇳🇱 Malians · Netherlands
1052
+16
🇩🇪 Khmer · Germany
1031
+17
🇺🇸 Franks · United States
1129
-18
🇦🇷 Magyars · Argentina
1074
-17
🇺🇸 Aztecs · United States
1029
-15
🇦🇷 Spanish · Argentina
1014
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 1,620 12:10 15:43 30:25 ⛏ Fast Castle
32 1,394 10:03 14:19 34:15 ⛏ Fast Castle
31 1,350 11:25 17:26 35:56 ⛏ Fast Castle
26 1,134 10:40 15:44 32:30 ⛏ Fast Castle
23 988 11:01 15:00 30:25 ⛏ Fast Castle
18 802 10:50 15:51 34:29 ⛏ Fast Castle
15 669 10:46 15:17 31:55 ⛏ Fast Castle
11 488 10:57 17:07 39:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,270 16,856 10,210 3,000 56,336 69,730
25,395 11,375 10,350 1,500 48,620 55,884
19,605 15,980 8,895 350 44,830 59,123
18,250 12,640 9,035 1,600 41,525 46,650
14,015 10,375 6,260 2,900 33,550 37,633
10,910 9,835 7,720 850 29,315 36,550
14,970 8,435 4,025 1,210 28,640 32,393
7,935 6,735 3,015 990 18,675 23,606
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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