AoeStats
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Arena

506798365Analyzed
4v4 RM · 16d ago on Sep 15, 2026· 40m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
1265
+12
🇲🇽 Portuguese · Mexico
1210
+14
🇩🇪 Maya · Germany
1196
+15
🇲🇽 Jurchens · Mexico
1130
+17
🇹🇼 Britons · Taiwan
1275
-20
🇦🇷 Celts · Argentina
1211
-16
🇦🇷 Mongols · Argentina
1090
-11
🇦🇷 Romans · Argentina
1085
-11
Player eAPM Actions Feudal Castle Imperial Opening
32 1,292 11:34 15:41 — ⛏ Fast Castle
31 1,277 12:05 16:04 — ⛏ Fast Castle
29 1,190 11:38 15:54 34:25 ⛏ Fast Castle
25 1,022 9:54 13:31 29:08 ⛏ Fast Castle
21 863 13:01 17:17 32:35 ⛏ Fast Castle
21 859 10:42 15:34 32:59 ⛏ Fast Castle
20 827 10:37 14:56 29:14 ⛏ Fast Castle
16 642 11:33 16:21 39:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,705 18,470 10,100 2,450 47,725 49,505
22,405 14,105 6,360 1,705 44,575 54,178
21,310 10,450 10,895 1,700 44,355 65,687
17,400 12,815 6,485 975 37,675 50,148
15,585 10,315 4,045 1,905 31,850 34,183
13,985 6,805 5,175 750 26,715 28,427
6,740 7,210 5,465 2,500 21,915 24,383
7,950 10,025 2,215 500 20,690 23,152
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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