AoeStats
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Arena

506714463Analyzed
4v4 RM · 17d ago on Sep 14, 2026· 55m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Armenians · Türkiye
1099
+15
🇦🇷 Persians · Argentina
1082
+15
🇨🇴 Saracens · Colombia
1081
+16
🇲🇽 Spanish · Mexico
1079
+16
🇹🇷 Vikings · Türkiye
1094
-16
🇫🇷 Italians · France
1090
-17
🇬🇧 Koreans · United Kingdom
1071
-15
🇹🇷 Dravidians · Türkiye
1045
-14
Player eAPM Actions Feudal Castle Imperial Opening
45 2,498 9:47 17:04 37:21 ⛏ Fast Castle
25 1,361 11:36 16:22 35:20 ⛏ Fast Castle
23 1,303 11:10 15:06 29:14 ⛏ Fast Castle
22 1,210 11:22 16:20 25:36 ⛏ Fast Castle
21 1,181 13:02 17:49 33:06 ⛏ Fast Castle
20 1,094 11:59 17:11 28:59 ⛏ Fast Castle
20 1,132 14:08 18:51 43:24 ⛏ Fast Castle
14 755 12:37 21:31 35:07 ⚔ M@A FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
30,255 33,090 35,115 4,385 102,845 107,989
32,605 34,515 23,235 2,150 92,505 100,187
27,345 25,205 17,000 5,085 74,635 100,871
25,045 25,260 14,925 1,500 66,730 84,045
20,885 18,490 19,135 1,500 60,010 80,935
11,000 34,250 10,635 2,475 58,360 63,532
18,865 14,030 12,310 1,600 46,805 53,142
19,360 8,340 10,565 425 38,690 44,808
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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