AoeStats
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MegaRandom

510364213Analyzed
2v2 RM · 1d ago on Sep 30, 2026· 88m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Romans · United States
920
+15
🇺🇸 Italians · United States
914
+15
🇳🇱 Magyars · Netherlands
908
-16
🇳🇱 Britons · Netherlands
883
-14
Player eAPM Actions Feudal Castle Imperial Opening
39 3,440 10:36 15:28 36:43 ⛏ Fish Boom FC
37 3,325 11:38 16:07 34:55 ⛏ Fast Castle
23 2,017 13:07 22:13 42:36 ⚔ Fish Boom into Archers
22 1,994 10:53 18:57 37:48 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
46,675 38,973 24,495 8,400 118,543 162,428
35,160 26,181 21,185 5,720 88,246 105,730
31,625 23,535 15,260 8,000 78,420 124,045
13,710 27,335 19,125 4,185 64,355 78,896
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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