AoeStats
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Arena

508693440Analyzed
4v4 RM · 10d ago on Sep 23, 2026· 56m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Cumans · Hong Kong SAR China
1430
+16
🇨🇳 Mongols · China
1429
+16
🇹🇼 Malay · Taiwan
1414
+17
🇹🇼 Sicilians · Taiwan
1409
+17
🇦🇷 Poles · Argentina
1538
-21
🇵🇪 Sicilians · Peru
1477
-18
🇩🇴 Huns · Dominican Republic
1445
-17
🇪🇸 Burgundians · Spain
1275
-10
Player eAPM Actions Feudal Castle Imperial Opening
58 3,272 8:09 22:17 34:25 ⚔ Towers FC
46 2,599 8:49 26:47 40:04 ⚔ Towers FC
42 2,381 10:51 14:23 27:18 ⛏ Fast Castle
42 2,359 11:59 16:27 29:34 ⛏ Fast Castle
41 2,351 8:21 22:06 28:04 ⚔ Scout Rush
34 1,931 9:51 13:43 28:55 ⛏ Fast Castle
34 1,921 8:24 23:31 55:44 ⚔ Towers FC
31 1,788 8:29 22:16 36:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
55,030 31,310 26,710 1,150 114,200 124,061
48,035 30,478 28,435 2,805 109,753 114,409
54,830 29,180 18,450 2,450 104,910 107,775
22,075 32,140 19,820 6,970 81,005 95,183
27,795 30,864 6,025 4,040 68,724 79,573
25,410 22,213 12,560 2,015 62,198 63,561
27,115 17,790 10,815 6,035 61,755 78,452
15,325 19,194 3,135 1,870 39,524 42,162
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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