AoeStats
← Quaresma

Arena

509908255Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 28m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Aztecs · Türkiye
1012
+16
🇪🇸 Spanish · Spain
1000
+18
🇩🇪 Spanish · Germany
1021
-17
🇩🇪 Franks · Germany
1020
-17
Player eAPM Actions Feudal Castle Imperial Opening
24 669 12:02 15:59 — ⛏ Fast Castle
21 595 11:11 16:03 — ⚔ FC into Scouts
21 577 10:44 14:59 — ⛏ Fast Castle
19 540 10:42 14:42 27:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,725 3,705 2,075 650 14,155 16,375
7,650 3,430 2,030 850 13,960 14,993
6,770 3,610 2,235 750 13,365 15,863
5,600 4,405 1,200 1,500 12,705 13,233
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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