AoeStats
← Quaresma

Black Forest

509900370Analyzed
3v3 RM · 3d ago on Sep 28, 2026· 41m 33s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
1013
+16
🇺🇸 Byzantines · United States
1004
+16
🇨🇳 Spanish · China
974
+17
🇮🇹 Huns · Italy
1038
-18
🇹🇷 Spanish · Türkiye
1029
-17
🇦🇷 Poles · Argentina
954
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 1,480 12:37 17:25 32:27 ⛏ Fast Castle
31 1,300 11:26 18:43 39:06 ⛏ Fast Castle
28 1,181 10:35 17:25 36:32 ⛏ Fast Castle
27 1,120 12:41 19:43 35:50 ⛏ Fast Castle
20 829 14:59 20:20 — ⛏ Fast Castle
20 840 10:18 16:53 31:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,855 13,019 8,750 510 43,134 45,872
15,200 7,849 7,935 1,795 32,779 37,441
10,950 10,905 5,760 1,750 29,365 34,913
11,875 9,111 6,825 60 27,871 30,442
9,890 9,100 5,215 2,380 26,585 32,097
12,525 8,891 2,945 2,150 26,511 31,568
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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