AoeStats
← Quaresma

Black Forest

509721651Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 54m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Spanish · Türkiye
1014
+15
🇫🇷 Bulgarians · France
984
+17
🇨🇿 Bohemians · Czechia
999
-16
🇨🇿 Saracens · Czechia
997
-16
Player eAPM Actions Feudal Castle Imperial Opening
29 1,586 15:53 29:00 39:54 ⛏ Fast Castle
22 1,209 11:44 17:53 38:30 ⛏ Fast Castle
14 773 27:21 33:38 — ⛏ Fast Castle
12 644 13:05 27:39 43:31 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
23,745 15,285 15,070 2,165 56,265 69,732
14,210 14,719 7,225 4,905 41,059 46,207
14,190 11,260 7,900 1,960 35,310 42,750
10,390 6,773 4,020 750 21,933 24,195
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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