AoeStats
← Quaresma

Arabia

508974996Analyzed
2v2 RM · 7d ago on Sep 24, 2026· 51m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Berbers · Uruguay
1024
+16
🇺🇾 Magyars · Uruguay
984
+17
🇹🇷 Huns · Türkiye
1031
-17
🇨🇴 Spanish · Colombia
1012
-16
Player eAPM Actions Feudal Castle Imperial Opening
31 1,629 9:59 22:43 41:22 ⚔ Scout Rush
24 1,268 10:32 17:18 45:35 ⚔ FC into Scouts
20 1,050 10:45 21:52 41:45 ⚔ Scout Rush
17 898 10:26 23:41 42:33 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
22,875 19,030 17,170 2,195 61,270 65,391
26,955 10,670 12,805 950 51,380 55,929
17,270 9,679 10,175 1,600 38,724 47,810
11,165 7,472 3,765 1,270 23,672 26,199
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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