AoeStats
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Highland

505965388Analyzed
3v3 RM · 20d ago on Sep 11, 2026· 41m 11s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Franks · United Kingdom
1382
+15
🇭🇺 Inca · Hungary
1378
+16
🇬🇧 Lithuanians · United Kingdom
1351
+17
🇹🇷 Vietnamese · Türkiye
1557
-24
🇹🇷 Mongols · Türkiye
1314
-14
🇹🇷 Ethiopians · Türkiye
1232
-10
Player eAPM Actions Feudal Castle Imperial Opening
46 1,894 9:01 21:25 — ⚔ Archer Rush
45 1,838 9:45 21:06 41:09 ⚔ Archer Rush
34 1,398 10:48 16:25 — ⛏ Fast Castle
31 1,280 11:28 18:26 34:46 ◆ Fire Galleys FC
27 1,125 10:15 19:04 33:08 ◆ Fire Galleys FC
25 1,039 10:59 27:40 — ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
18,540 9,467 7,065 1,640 36,712 40,404
17,040 7,835 10,520 850 36,245 41,872
14,490 11,742 3,915 2,800 32,947 33,311
9,450 13,182 6,675 950 30,257 34,723
10,090 6,842 2,735 2,250 21,917 24,596
7,630 7,000 3,965 110 18,705 19,868
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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