AoeStats
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Nomad

505957615Analyzed
3v3 RM · 21d ago on Sep 11, 2026· 43m 4s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Spanish · United Kingdom
1366
+16
🇬🇧 Burgundians · United Kingdom
1363
+16
🇫🇷 Magyars · France
1347
+16
🇻🇳 Cumans · Vietnam
1391
-17
1385
-17
🇻🇳 Japanese · Vietnam
1318
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 1,895 13:44 21:29 40:08 ⛏ Fish Boom into Fire Galleys FC
38 1,656 12:42 16:49 41:18 ⛏ Fish Boom FC
34 1,478 12:40 25:29 37:55 ⛏ Fish Boom FC
33 1,430 12:38 24:00 37:12 ⛏ Fish Boom into Fire Galleys FC
32 1,387 14:07 21:24 37:27 ⛏ Fish Boom into Galleys FC
22 962 13:43 18:03 31:10 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
21,220 12,214 11,795 2,350 47,579 50,112
22,270 9,484 13,895 950 46,599 47,916
16,045 13,500 8,780 1,700 40,025 40,241
14,030 10,437 6,085 2,975 33,527 39,648
10,655 9,744 4,015 1,700 26,114 26,051
9,375 10,691 2,550 2,450 25,066 28,215
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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