AoeStats
← DBooza

Highland

505950102Analyzed
2v2 RM · 20d ago on Sep 11, 2026· 50m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Maya · United States
1399
+15
🇬🇧 Franks · United Kingdom
1349
+17
🇩🇪 Berbers · Germany
1377
-16
🇩🇪 Mongols · Germany
1371
-16
Player eAPM Actions Feudal Castle Imperial Opening
49 2,497 9:13 20:10 39:00 ⚔ Scout Rush
39 1,971 8:31 20:36 46:25 ⚔ Scout Rush
39 1,947 9:41 21:14 42:18 ⚔ Scout Rush
36 1,806 9:46 20:12 34:45 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
19,725 25,267 14,380 1,500 60,872 63,235
22,795 9,852 13,950 605 47,202 57,916
12,890 17,350 11,780 3,020 45,040 48,683
17,805 8,547 9,310 850 36,512 41,793
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.