AoeStats
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Nomad

508196270Analyzed
4v4 RM · 11d ago on Sep 21, 2026· 55m 23s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Malay · Japan
1246
+12
🇬🇧 Britons · United Kingdom
1235
+13
🇯🇵 Muisca · Japan
1227
+13
🇯🇵 Bengalis · Japan
1208
+14
1238
-16
🇩🇰 Teutons · Denmark
1160
-13
🇹🇷 Mongols · Türkiye
1136
-12
🇨🇳 Wu · China
1114
-11
Player eAPM Actions Feudal Castle Imperial Opening
32 1,772 14:39 19:03 35:08 ⛏ Fish Boom FC into Galleys
32 1,788 14:48 20:03 35:26 ⚔ Fish Boom into Archers
30 1,647 13:36 21:59 39:02 ⛏ Fish Boom into Fire Galleys FC
27 1,518 14:30 18:38 39:07 ⛏ Fish Boom FC into Galleys
24 1,304 14:00 21:10 31:58 ⛏ Fish Boom FC into Fire Galleys
20 1,087 15:53 21:36 37:02 ⛏ Fish Boom FC
19 1,069 13:39 19:49 30:48 ⛏ Fish Boom into Fire Galleys FC
16 900 14:41 19:22 37:03 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
23,405 20,935 12,200 3,750 60,290 63,759
21,220 21,719 15,380 1,660 59,979 70,215
15,700 20,425 11,405 5,655 53,185 70,027
13,675 18,120 13,515 2,550 47,860 57,194
13,355 16,712 8,285 5,600 43,952 54,896
10,095 12,190 5,765 2,400 30,450 32,350
10,970 10,779 4,250 1,800 27,799 38,694
12,435 8,575 4,405 2,250 27,665 27,777
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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