AoeStats
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Nomad

508191977Analyzed
4v4 RM · 11d ago on Sep 21, 2026· 51m 57s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇾 Lithuanians · Malaysia
1266
+12
🇯🇵 Turks · Japan
1217
+14
🇮🇳 Vikings · India
1158
+16
🇮🇳 Shu · India
1045
+62
🇹🇷 Dravidians · Türkiye
1211
-18
🇩🇰 Portuguese · Denmark
1176
-16
🇪🇸 Italians · Spain
1154
-15
🇫🇷 Malians · France
1139
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 2,221 15:12 19:45 34:50 ⛏ Fish Boom into Galleys FC
40 2,082 14:21 17:58 35:56 ⛏ Fish Boom FC into Galleys
38 1,960 16:41 26:41 51:53 ⚔ Fish Boom into Archers
28 1,432 14:43 21:32 36:32 ⛏ Fish Boom FC
25 1,293 13:22 17:13 37:30 ⛏ Fish Boom FC
24 1,273 15:09 19:09 41:47 ⛏ Fish Boom FC
21 1,085 12:49 20:00 — ⛏ Fish Boom FC
11 566 15:38 26:26 43:39 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
25,745 17,438 17,695 4,350 65,228 76,793
18,550 19,685 9,225 2,435 49,895 60,464
12,840 20,380 14,135 850 48,205 56,284
10,925 15,715 10,515 4,200 41,355 51,303
13,915 14,985 6,165 2,700 37,765 47,531
12,400 9,863 5,605 2,365 30,233 34,467
7,705 8,445 1,530 2,250 19,930 21,148
7,225 7,085 2,925 2,375 19,610 23,077
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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